Pictured above:
Fig 2: The new G-Shock with Bluetooth.
Fig 3: The Chambers, by Rza.
Fig 4: Polaroid’s Android camera.
Fig 5: Justin Bieber-bot with Tosy’s mRobo.
I went looking for the future in Las Vegas. From the moment I walked into the first hall of the Consumer Electronics Show I was adrift in a sea of 3D TVs, bedazzled iPhone cases, iPad wannabes and a myriad of lifestyle headphones. “Beats” by Dre have been popular for some time, but have you heard about “Street” by 50? Or, “Soul” by Ludacris? Perhaps you’ve heard of “Chambers” by Rza? Then there was the candy colored assortment from iWave, iLuv and Nixon. One thing is clear — lifestyle headphones are more than a fleeting fad.
We Like to Watch
By sheer quantity, you’d probably surmise that the future is all about TV. Ultra-thin and ultra-big — one was 84 inches! 3D in every flavor — including the new kind with no glasses required. (Speaking of glasses, I saw a TV that up to four people could all simultaneously watch different programs by wearing special glasses with built-in earbuds. I didn’t try it, but I can tell you that without the glasses it could possibly cause seizures).
The 4K and 8K TVs that offer four to eight times the pixel resolution were certainly impressive. Sadly, it may only be an alternate future in which the broadcast industry supports these formats.
For me, TVs that boasted facial recognition and took voice commands showed the most promise. I’m ready to ditch my many remotes and own a TV that knows what volume I like it set at and can pull up my favorite show, based on a verbal description.
“Hey TV, play that episode of 30 Rock when Jack talks to his TV.”
2011 was a huge year for Odopod. The biggest news of all was our merger with Nurun, the largest independent digital agency in the world. Together, Odopod and Nurun have an impressive combination of reach, depth, and talent that will enable us to do even more innovative work for our clients around the world. For more on the merger, read Tim Barber's article, Odopod and Nurun: Our Next Big Move.
Last year, we launched some of our most exciting work to date. Among the highlights, we redefined luxury online for IWC, establishing direct relationships with its fans. We helped EA revolutionize the way people buy, play and share games with Origin. With Tesla Motors, we created a series of interactive kiosks for their innovative new retail strategy. We also continued producing great work for Sony Electronics, Google, Plum Organics, and more.
Of course, we had some fun too. On Hack Days, we shut down our office and prototyped our own ideas. With the FWATV, we experimented with live video and Processing to give people a fun look inside our office. We shared some inside details about the culture of Odopod, we played a bit of dodgeball, and we won Advertising Age's Small Agency of the Year, West - what a year!
All in all, we couldn't be more proud of the people we've hired (and we're hiring more), the things we've done, and the projects we've launched (including the ones we can't share) during this amazing year.
Here's a round up of this year's work:
International Watch Company (IWC) :: Origin from EA :: EA.com :: Sony PIIQ
Ford Sync :: Plum Organics Quest for Yum! :: Tesla Retail Kiosks
Sony Tablet S :: Google for Veterans :: Plum Organics Contest :: Sony Personal 3D Viewer
Hack Days at Odopod is an incredible time of year. For 48 hours, we shut down the office, turn inward and focus on our own ideas. It’s a chance for us to build the kind of things that our clients don't ask for every day and just invent.
It starts off with an open call for ideas. Eight are picked and small teams are formed to produce the projects over two days. Everybody takes part - designers, developers, producers and strategists - all racing toward the same intense deadline, with a heightened sense of focus, creative energy and collaboration.
The culmination of Hack Days is a series of prototypes and proofs-of-concept.
Here are the results...
It's that time of year again for another two days of closed-door hacking, tinkering and building prototypes for projects of our own devising.
Each year, we ask everyone in our studio to submit ideas that they've always wanted to make. There are no rules and no restrictions - the only ask is to describe the idea in 100 words or less.
From there, we make selections, split into eight teams and build the ones we love. We're just in the midst of the final selection process (as seen above) and are extremely excited about how the submissions are turning out so far.
This year, it all goes down November 9th and 10th.
We'll keep you posted on progress and process - in the meantime, check out the results of Hack Days 2010.
We're excited to share the second installment of our Babies for Yum! campaign for Plum Organics — the Quest for Yum! Odopod conceived and produced this whimsical video in which our baby hero explores the world of Yuck and Yum in search of the tastiest food.
As with our our caption contest on Facebook, the program is highly-targeted to modern moms and designed to thrive on the "authentic" and social web.
Our media strategy is focused on mom-centric blogs and causal online gaming sites where our target audience consumes, shares and engages with content.
Pictured above, some of the passionate creators at SAY Media’s Create conference this year:
2. Susan Lyne, Chairman of Gilt Groupe discusses ecommerce combined with editorial content
3. Jaron Lanier, author of You Are Not A Gadget, muses how advanced media technologies could deeply affect advertising experiences
4. "Meet the Editors" panel with Ted Rheingold: Dogster, Jane Pratt, Ed Levine: Serious Eats
Recently, I participated in SAY Media’s Create conference with an inspiring group of passionate people who are all creating amazing content and building culture around the things they love.
The event got me thinking about the future of media — and how brands can best position themselves alongside “passionate” content to foster more meaningful connections with their customers.
Media creation and consumption continues to fracture and expand into every conceivable space. What once were a few trusted sources has become an ever-expanding universe of niche players. Never before has there been more content available in more places. However, consumers and creators are often overwhelmed, finding it difficult to know what’s relevant, and to connect with others who care about the same things they do.
For brand marketers, this landscape has become frightfully convoluted, proving to be a difficult ground to find reliable tactics for consistent success — particularly when it comes to connecting meaningfully with their target audiences.
So, how are people discovering media today? What draws them in? What inspires them to engage and what compels them to come back for more?
Big thanks to our friends at Adobe for calling on Tim to chat about HTML, Flash and our work at Odopod. This video was featured during Adobe MAX October 1-5, 2011. Check it out.
When Tim, Dave and I started Odopod in 2000, I had a personal goal. I wanted to create a healthy work environment – one that encourages diverse interests outside of work; one in which we would respect and like our clients (and in turn, they us); and most importantly, one where people (including me) would enjoy spending at least forty hours per week.
Odopod now has 60 uber-talented people, and we're growing as carefully as ever. With the Nurun acquisition, we join a network of 1,000+ experts all over the globe (Montreal, Paris, Shanghai, Barcelona, etc). It's a time of tremendous opportunity as well as of considerable vulnerability. I know from past experience that an acquisition can threaten the very culture and systems that made us successful.
Odopod and Nurun are committed to protecting and perpetuating the unique culture and energy of Odopod. In this spirit, I have taken on a new role, overseeing the integration of Odopod and Nurun. It's my responsibility to ensure that the quality of our work, the happiness of our employees, and the intimate attention we give our clients remain uncompromised.
Though we didn't exactly win Design Dodgeball 2011, we definitely had a solid showing, surpassing last year's performance tenfold. In fact, we killed it through the semi-finals and lost with our heads held high against a worthy adversary, frog design.
Here's the team looking especially deadly in our highly intimidating uniforms designed by the talented, Mr. Jason Hardy. We'll be back in the game next year and next year, we're out for blood.
To all the interaction design applicants, there may be ambiguity on how we define the role of interaction designers. We hope this post may shed some light on what we are looking for.
There's not much interest in designing a tree of static web pages anymore. We're being called upon to design sophisticated digital experiences across multiple devices and contexts. Interaction design is no longer primarily about information science: it's visual design + information design + motion design + pattern recognition + systems thinking.
This kind of work requires a rare individual.