Film Crew Takes Over Odopod

Our studio is being invaded by a film crew with lights, cameras, and rollerblades ready to shoot odopeople in their natural environment. They’re getting interviews, shots of the studio, and our work all for release later this year. We will keep you posted!

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Inside Odopod: The Studio Lunch

Every month the people of Odopod gather together to enjoy an all studio lunch and present new people, new projects and launches with each other. It’s a super fun way for everyone in the studio to collectively share what we’ve been working on, exploring and experimenting with, thinking about, and creating.

Some work we presented today included Microsoft Zune, PlayStation and Honda. There’s a lot going inside our walls and we’re excited to share them as a group.

Special thanks to Cook! SF who provided organic foods from high-quality local suppliers for us all to devour

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Our Studio Exposed on Grain Edit

Dave Cuzer came to visit us at Odopod, shared some of his wisdom and got some great photos of our space.  Take a look...

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Working out of the Box: Odopod

Archinect
September 15, 2008

Working out of the Box is a series of features presenting architects who have applied their architecture backgrounds to alternative career paths.

Archinect: Where did you study architecture?


Jacquie: Tim, David and I all studied architecture at the University of Texas at Austin, graduating in 1994. It was an interesting school at the time. Most of the program was well-grounded and practical, with a couple notable exceptions. There were two professors, Marcos Novak and Michael Benedikt, in the School of Architecture who were doing some of the earliest thinking about cyberspace – in particular around virtual realities and virtual architectures.

We were fortunate to be mentored by Marcos Novak. He introduced us to algorithmic composition and showed us that the computer could be a new kind of design tool that relied on computation to create form. It was a new approach to space design that put the architect in the role of programmer and editor.

Dave: This is when I started to use math, pattern and chance to design all manner of things in physical and cyberspaces.

Tim: For me, creating these virtual architectures was seductive because it was untethered from the creative constraints of the real buildings. These creations were located in zero-g, virtual, rainless worlds.

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